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Build a grid called "SP-0"
the size of model's footprint. The spacing between each vert should match the cell size
(8m).
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The grid's verts should never be
moved in the x/z - snap the object geometry to the grid, not the other way around.
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Build an optional grid
"SP-1". The model's geometry must match it exactly whereever units will
move or shadows will be cast.
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Both grids must be complete (no
verts can be missing from the grid) and the same size (identical in the x/z).
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Both grids should be children of the
model's root object.
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After the art is complete,
additional information can be edited in the studio using the footprint editor. By default,
each cell is set to be hidden and zipping. On a per cell (or per vertex) basis, each
of the following attributes can be changed:
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Hide a terrain
cell (turn off its display so it can be replaced by geometry). |
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Set a cell to
base terrain type. |
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Use second layer
(should a cell use the SP-1 layer for floor finding). |
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Zip a vertex to
the SP-0 layer (height of cell is set from the primary grid). |
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Use grid color
(the color on the grid is applied to the terrain). |
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Path searching
directions (specify that an object can walk up a ramp, but not off the side). |
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