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At the top of
the FileList dialog type in the desired scale for the new model; press
Enter. |
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Select/Unselect
the MrmGen button depending on whether or not mrming is desired on the
model. |
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In general, make
sure the HardStrip button is selected and the Multi, Cycle,
and Attach buttons are unselected. |
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Find the base
animation cycle xsi file in the list and double click it to load the file. |
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If there are
other animation cycles to load, select the Cycle button then double click
on all the cycle files to load. |
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Switch to the Options
dialog. |
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If a shadow
isn't desired, unselect the Shadow button. If it is, set the shadow
radius. |
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Set the MRM
Factor higher than 1 to increase mrming sensitivity, lower than 1 to decrease it. |
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Set the MRM
MinVerts to some reasonable lower limit. |
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Set the MRM
MaxVerts (usually the full max). |
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One at a time,
select each animation cycle in the Animation Cycles list box. |
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Set each cycle's
AnimType (loop, 1way, 2way), AnimSpeed, and if its a
move cycle, MoveSpeed. |
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MoveSpeed
is set by matching the model's animation to the movement of the terrain, eliminating
'skating'. |
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The AnimRate
slider can be used to adjust AnimSpeed and MoveSpeed
together so that its easier to make the match. |
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Select the QuickLight
button if non-shaded optimized lighting is desired. |
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Select the EnvMap
button if the model should use environment mapping (greyed if unsupported by the model). |
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Select/Unselect
the Chunkify button depending if auto chunks should be generated. |
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Type in the
desired name for the god file in the FileName edit box. |
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Click the Save
button.
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