GenericFX
Task Specific Generic FX
- Construct::Start
- Construct::Finish
- PowerDown::Down::Start
- PowerDown::Down::Finish
- PowerDown::Start
- PowerDown::Finish
- PowerDown::Up::Start
- PowerDown::Up::Finish
- Recycle::Start
- Recycle::Finish
- Restore::Process
- Restore::Target::Process
- Transport::Pickup
- Transport::Unload
- Transport::Cargo::Board
- Transport::Cargo::Unload
- Cloaking::Start
- Cloaking::Active
- Cloaking::Finish
- Refinery::Process
- Constructor::Process
- Build::Process::Consume
- Build::Process::NoConsume
MapObj Specific Generic FX
- MapObj::Armour::Lost
- MapObj::Armour::Regen
- MapObj::Armour::Damaged
- MapObj::Death
- MapObj::Health::High
- MapObj::Health::Medium
- MapObj::Health::Low
- MapObj::Damaged
- MapObj::Smoke
UnitObj Specific Generic FX
- UnitObj::Engine
- UnitObj::Blind
Weapon Specific Generic FX
ExplosionObj Specific Generic FX
ProjectileObj Specific Generic FX
DeliveryProjectileObj Specific Generic FX
- DeliveryProjectileObj::Detonate