ProjectileObj

Explosion(string explosion)
Optional(none)
explosion: Name of the explosion type which is used when this projectile detonates.
Impact(bool flag)
Optional(TRUE)
flag: Projectile detonates on impact. If a fuse is set then the projectile cannot detonate on impact and this flag is ignored.
Fuse(float time)
Optional(infinite)
time: Time before the projectiles detonates in seconds.
Proximity(float distance)
Optional(0)
distance: If the projectiles gets within this distance to its target, it detonates. This can be used in conjunction with the Impact and Fuse flags.
Thrust(float thrust)
Optional(0)
thrust: Force that this projectile excerts in the direction the projectile is facing. Only useful for projectiles which have missile physics. The force is measured in Neutons.
TurnRate(float rate)
Optional(infinite)
rate: Amount of degrees the projectile can rotate per second. Only useful for projectils which have missile physics.