RestoreObj

TargetProperties()
Optional
A unit must have one of the specified properties to be a restore candidate
Add(string property)
Multiple
AddHitPoints(integer count)
Optional(0)
The number of hitpoints to add per restoration
ReloadRate(float percentage)
Optional(0)
The percentage of the max ammo to add per restoration
Distance(float metres)
Optional(4)
The maximum distance at which restoration can occur