Footprinted Objects

Footprinting is a system that provides the engine with cell-based information for static objects, such as buildings and bridges.  To create a footprinted object, the geometry should include a grid called "SP-0" (shadow plane zero) at the same size as the terrain cells (8m). This is the primary grid and provides most of the data used in footprinting.  Additionally, each footprint can contain another grid called "SP-1". This grid is optional, and provides a "terrain overlay" heightfield on which units can travel (e.g.. for a bridge), and on which shadows are cast.