Creating GOD Files
Initial Creation
- Type the desired scale for the new model in the Scale field at the top
of
the Mesh Files dialog, then press
Enter.
- Make
sure the Multi, Cycle, AllCycle,
and Attach buttons are unselected.
- Find the base xsi file (the one without a dash in the name that
doesn't animate) in the list and double click it to load the file.
- If there are animation cycles to load, select the Cycle button then double click
on each cycle file to load it.
- Alternately, if there are no undesired animation files in the list,
select the AllCycle button, and double click the base file.
The base and all of its cycles will be loaded automatically.
- Switch to the God dialog by selecting the God
button on the bottom menu bar.
- If a shadow
isn't desired, unselect the Shadow button. Only
oval and generic shadows are supported in DR2. For an oval shadow,
set the radius with the slider. Ovals are best for animating
units. Generic shadows can be used on units that animate very
little
- Set the MRM
Factor higher than 1 to increase mrming sensitivity, lower than 1 to decrease it.
- Set the MRM
MinVerts to some reasonable lower limit.
- Set the MRM
MaxVerts, usually the full max.
- Check the model's mrming behavior by dragging the slider in ViewBrush.
- One at a time,
select each animation cycle in the list box and setup the following
animation parameters:
- Set each cycle's type (Loop, 1Way, 2Way), Anim
speed, and if its a
move cycle, Move speed.
- Move
speed
is set by matching the model's animation to the movement of the terrain, eliminating
'skating'.
- The slider directly below the list box will scale the Anim and Move
values together so that it's easier to make the match.
- If the model has texture animation the TexAnim button will be
un-grayed. Select it and drag slider to set the texture anim
speed.
- Select the QuickLight
button if non-shaded optimized lighting is desired.
- Select/Unselect
the Chunkify button depending if auto chunks should be generated.
- Type in the
desired name for the god file in the FileName edit box.
- Click the Save
button.
Tweaking GOD Files
- If no xsi files have changed and there are no new ones, a god file can
be loaded, its parameters changed, then re-saved over itself.
- If there are new xsi files the god file needs to be reconstructed
using the above steps.
- Mrm behavior can be tweaked by selecting vertices that will be removed
last.
- Click on the Brush button (initially ViewBrush)
until it reads VertBrush.
- Click and drag to select multiple verts or click in the vert boxes
to select/deselect.
- Select the Append button (in the VertBrush bar) to
keep previously selected verts from becoming unselected.
- When the desired verts are selected, click the MrmGen button
to recalculate the mrm data.
- Check the new mrming behavior by dragging the slider in the VertBrush
bar.