Creating Textures
Textures
Texture heights and widths must be
integral powers of 2: 32, 64, 128, 256.
- No bigger than
256 and square for last generation cards.
Opaque and translucent textures
shouldn't be mixed on one sheet; otherwise, sheeting is a good idea.
Alpha channels aren't necessary for
translucent textures that are rendered with the 'glow' blending mode.
Translucent textures that fade to 0
alpha need a 3 pixel border of 0 alpha to allow for mipping, filtering, etc.