| Cycle name | Description | Animation Type | Example |
| default | non-animating base pose | NA | rumbler.xsi |
| move | move the unit around the map | loop | rumbler-move.xsi |
| prefire | transition from base to fire | 1 way | rumbler-prefire.xsi |
| fire | fire weapon | loop | rumbler-fire.xsi |
| postfire | transition form fire to base | 1 way | rumbler-postfire.xsi |
| preprocess | transition from base to process | l way | voodun-preprocess.xsi |
| process | perform process (heal, etc.) | loop | voodun-process.xsi |
| postprocess | transition from process to base | l way | voodun-postprocess.xsi |
| idle | do something interesting | 1 way | voodun-idle.xsi |
| idle2 | alternate idle | 1 way | voodun-idle2.xsi |
| consume | cycle for constructors when constucting a building | 1 way | constructor-consume.xsi |