CreateObjectType(string name, string codeclass)
name: Name of the type. Used when being refered to by other type definitions.
codeclass: Code specific class. The code class defines which of the following sub scopes are requied. The quoted names are the available code classes.
- GameObj()
- MapObj()
- UnitObj() "Unit"
RestoreObj() "Restore"
- PropObj() "Prop"
- ResourceObj() "Resource"
- ProjectileObj() "Projectile"
- ExplosionObj() "Explosion"
- ObjectiveObj() "Objective"
ConfigureRadioEvent
ConfigureGameMessage
ConfigureLocationMessage
ConfigureObjMessage
CreateTractionType
CreateDrivingStyle
CreateWeaponType
Instance Modifiers
Generic FX
Effects
Particles