"We arrived at the planet types at first simply by brainstorming the different options available to us and then resolving them down to generalizations. We knew we wanted dynamic weather effects, alien rock formations, ancient civilizations, and all the things that go into making the worlds mysterious for the gamer."

    - Art Director Carey Chico


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The Scion Turret has changed a lot, too, since this concept piece was created. "It shows the right direction, though," explains Art Director Carey Chico. "It has that 'crustacean' look."

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What's this wacky, horned looking thing? "It's an alien artifact that appears in one of the missions," says BZII Director George Collins.

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An ISDF Stasis Truck - don't leave home without one!

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Bridge over troubled water: if you're in a tracked vehicle, you may need one of these.

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The ISDF service truck: BZII's comic element?

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Will Rosas' concept sketch of Commander Yelena Shabayev in full battle gear.

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This drawing shows some of the conceptual detail behind the 'ruin' seen in several of the screenshots. Click on the image to see the full drawing plus Art Director Carey Chico's notes.

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Art Director Carey Chico's sketch of the ruins on Bane, one of the worlds of Battlezone II. Click on the image to see the full drawing plus Carey's notes.

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The original sketch for the ISDF main battle tank. "We wanted the tank to have a smooth shape and a bold line," said Art Director Carey Chico.

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An early version of the ISDF Walker. "We thought if the head hung low it would be more wicked looking," explains lead programmer Ken Miller.

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Early sketch for the ISDF soldier. "The model has changed to reflect a more sleek and muscular type of body armor. What I love about this sketch is the personality and mood of the soldier coming out of the mist" says Lead Artist Will Rosas.

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The ISDF Gun Tower. "We decided after some discussion that we wanted the Gun Tower to look like a Gun Tower," explained Art Director Carey Chico.

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The ISDF Mortar Bike, repleat with rear navigation fins. It's zippy!

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A first look at an early sketch of a Scion unit: here, Scion Main Battle Tank. "The Scion units have changed a lot since these original sketches," comments BZII Director George Collins

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The ISDF APC. "The decision to make the APC a flying rather than a hovering unit reshaped our visual concept for this unit - it was originally going to be much more like the APC from old Battlezone," explains BZII Art Director Carey Chico.

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The ISDF Rocket Tank. "Best thing in the world for heavy base defense," says designer Jack Davis.