"We arrived at the planet types at first simply by brainstorming the different options available to us and then resolving them down to generalizations. We knew we wanted dynamic weather effects, alien rock formations, ancient civilizations, and all the things that go into making the worlds mysterious for the gamer."

    - Art Director Carey Chico


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The ISDF Constructor inside one of Pluto's many underground pathways.

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The high resolution version of the ISDF Walker after firing it's dual SP Stabbers.

[400x300]
This image of the ISDF Main Battle Tank first appeared on the cover of the November 1998 issue of PC Games........................................ . .. ........................................ . .. ........................................ . .. ........................................ . .. ........................................ . .. ........................................ . .. ........................................ . .. ........................................ . .. .

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This snowy view of the world of Bane was created by BZII Lead Artist Will Rosas.