"Once someone in the industry asked me why I couldn't mark down on a schedule what day each part of the game would be finished. My response was "so in my schedule I write, on May 11th driving the tank will be fun?" The point is you always know about how long it takes to finish programming something, or making the art or the design. But you never know how many times you will change the art, the programming or the design to make the game fun and beautiful."

- George Collins



Our mole has been uncovering the facts, gathering information and talking with the people who are working on Pandemic's top secret project, Battlezone II. What is it that all those people really do? Is it just a game, or is there more? Our intrepid mole will try to find out. In our most recent report, Designer and Battlezone II "Shotmaster" Jack Davis lets us in on how he takes all those cool screenshots.

3/17/99 - Interview with Ken Miller
3/24/99 - Will Rosas talks textures
3/31/99 - Jack Davis by design
4/07/99 - The Model Hess
4/14/99 - Welcome to Carey's world
4/21/99 - Mates Makes Networks Work
4/28/99 - What's Really Important
5/12/99 - Wil Stahl's Unit of Measure
5/19/99 - BZII team at the Movies
5/26/99 - Brad Pickering's Intelligence
6/02/99 - Julio Jerez gets physical
6/09/99 - George Collins' Plan
6/16/99 - Ken Miller: Man at Arms
6/23/99 - Carey Chico takes sides
6/30/99 - Will Rosas' Finishing Touches
7/07/99 - Jack Davis, Scion Man
7/21/99 - BZII at the Beach
8/04/99 - BZII at the Beatdown