Dark Reign 2 - Studio Manual/Tutorial

1 Table of Contents

Running the Editor (1.2)

2. Studio Menus

Terrain menu (2.1)
Objects menu (2.2)
Terrain Color menu (2.3)
Water menu (2.4)
Regions menu (2.5)
Tags menu (2.6)
Curves menu (2.7)
Trails menu (2.8)
Path Search menu (2.9)
Overlay menu (2.10)

3. Tools Menu

Basic Tools (3.1)
New
Load
Save
Mission
Connected Regions
Mesh
Terrain
Graphics
Video
Minimap
Play Mission
Exit Studio
Team (3.2)
LightTime (3.3)
Weather (3.4)

4. Creating a Multiplayer Map

Making MP Maps (4.1)
Making Good Maps (4.2)
Symmetry
Terrain Uniqueness
Drawing in Photoshop
Creating enough 'Padding'
Using height levels
Don't Make them Move
Alternate Base Locations
Building Placement
Ambient Object Placement
Resource Placement
Choke Points
Emphasizing Certain Strategies and Units
Water Maps
Balancing Asymmetric Maps
Painting Maps
Naming Conventions
Start Locations
Maps for Mods

5. Creating a Single Player Mission

Scripting (5.1)
Setting Team Relations
Mission File Structure (5.2)
Scripting Basics/DR2 Script Structure (5.3)
Win/Lose Conditions (5.4)
More Scripting Basics and Examples (5.5)
Condition Types
Display Objectives (5.6)
Game Messages
Location/Region Messages
Variables (5.7)
AI (5.8)
Scripting Attacks (5.9)
Trails (5.10)
Weightings
Tips on Attack Scripts (5.11)
Scripting Variables
List of strategic_scripts.cfg (5.12)
Cineractives (5.13)
Setting up Camera Paths
Scripting Cineractives (5.14)

6. Configuration Files

Creating Objects (6.1)
GameObj
GameObj
MapObj (6.2)
ResourceObj
PropObj
UnitObj (6.3)
Sub-Unit Obj's (6.4)
RestoreObj
WallObj
TrapObj
TransportObj
SpyObj
Creating a Weapon (6.5)
Attaching a Projectile (6.6)
Attaching an Explosion
Adding Effects

7. Mods and Rulesets

Getting Started (7.1)
How Scripts Run
Multi-language Tools and Rulesets
File Structure
Mod.cfg breakdown
Standard Rulesets VS Map Specific Rulesets
Files That Can Be In A Ruleset
Variables
Common Objectives
Control Freak Example (7.2)

8. Keyboard/Mouse Commands List